What Method Would Be Useful In Programing Slot Machine

Design a program that simulates a slot machine. When the program runs, it should do the following:. Ask the user to enter the amount of money she wants to insert into the slot machine. Instead of displaying images, the program will randomly select a word from the.

Of course gambling is not a good habbit but cheating is the worst! But in history, many people have figured out a good couple of ways how to cheat slots. Below you will find 10 of them. Be aware, none of these methods will work online gaming sites like Slots Heaven!

10 – Cheat Code

  1. Slot machine video from casino expert Steve Bourie that teaches you the insider secrets to winning at slot machines and how a slot machine really works.
  2. A SIMPLIFIED SLOT. To see how slots pay less than true odds to give the house an edge, let’s set up an example that’s as streamlined as slot odds can get, a game of the type used in the early decades after Charles Fey invented the three-reel slot machine in 1895.

Ronald Dale Harris was a talented software engineer who was working for the Nevada Gaming Commission. His job was to programming computer chips for slot machines. Since he was the programmer, he did left a cheat code like a signature of him. The code was activated by a specific combination of coins something like ‘’5 coins, wait, 2 coin, wait, 6 coins, etc.’’ and the machine would automatically pay out. Brilliant!

09 – Light Wand

Golden Nugget


Back in the day, when slot machines started using the optical sensor technology, Tommy Glenn Carmichael invented a light wand that could blind these small, magical sensors. It was something like battery-powered mini light attached to a wire.

08 – Fake Coins


As simple as counterfeiting. Using advanced machinery, cheaters pressed counterfeit slot machine coins out of hardened metal dies.

07 – Software Glitch

Las Vegas


Sometimes the cheat comes with the slot machine built in. The most known slot machine with its glitch was ‘’The Game King’’. To exploit the glitch, the gambler would put more money into the machine after the “double up” prompt and then switch back to the original game they were playing for $1.00. Then player would then up their stakes to the highest allotted amount and cash out.

06 –Top-bottom Joint


The top-bottom joint was a trick created by Tommy Carmichael and Ray Ming. The duo created a slider, which was made of a guitar wire and a piece of spring steel. They would snake the payout chute using the top-bottom joint until tripping the switch. Once the switch was tripped, the slot machine would empty out its payload.

05 – Computer Chip Replacement

Computer Chips


What method would be useful in programming slot machinesDennis Nikrasch bought a computerized slot machine and played with it in his garage till he found a method to manipulate the computer chip inside to give him a jackpot whenever he wanted. For this purpose, he ordered the standard chips from a real manufacturer. Then he team up to obtain keys on the black market that opened slot machines. After that he would be able to open the machine to replace the chip under three minutes!

04 – Shaved Coins

What Method Would Be Useful In Programming Slot Machines


As slot machine technology advanced, machine manufacturers changed optic verification sensors to prevent scams. Improved mechanisms use a beam of light to register payment as the coin dropped in. Ironically, this innovation was used against itself to perform a cheat. Shaved coins are registered by the machine but once it gets to its comparitor new mechanism which is the piece of equipment that measures the size and weight of the coin, it will be immediately kicked out because of the coins minute size discrepancy. Of course then you can use it again…

03 – Piano Wire

Piano wires


This method dates back to 1982. At the Caesars Boardwalk Regency in Atlantic City, a group of cheaters surrounded a slot machine. Each of them had a job. One of the cheaters dubbed the mechanic, pried open the front and inserted 20-inch piano wires into the slot machine’s whirring guts. The group used the piano wires to jam the clock that timed each wheel’s rotation. With the help of this method, he was able to manipulate and spin the wheels till he wins.

02 – Monkey Paw


The monkey’s paw was one of the early devices used by slot cheats. The mechanism was essentially a guitar or piano string attached to a bent metal rod. Cheater would jam it into the machine through an air vent and fish around for the switch that released the coin hopper.

01 – YO-YO

Chips


The cheater ties a thin cord around a coin and then places it in the slot until it registers a payment. Then yank out the coin and do the whole process over and over again. That simple!
Greenhorn
posted 9 months ago
Hello. In my computer science class, we have an assignment to make a Slot Machine with objects but I'm having some trouble. I already got a lot of it done but I'm not really sure where to go from here. Can someone please help? Below are links to the two .java files on PasteBin and a link to a PDF of the project rubric in google drive. Thanks for the help in advance!
https://pastebin.com/sDwMFQiG slotmachine.java
https://pastebin.com/EWFJKg87 SlotRunner.java
https://drive.google.com/file/d/1XEXjHYIc51C9KSvcLasrlTm5r3j3a1GX/view?usp=sharing Slot Machine Rubric
Bartender
posted 9 months ago
Please cut and paste the code into a post, and UseCodeTags (<-link).
What's the program supposed to do when you run it?
Sheriff
posted 9 months ago
Welcome to the Ranch!
You said you got a lot of it done, please show us exactly what you got done.
Slot

The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
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Greenhorn
posted 9 months ago
What the code is supposed to do is create a 3 reel, 6 icon slot machine in two classes that utilize objects that, when ran, will say something like 'spin x: orange grape cherry, you lost' It will keep running until you win. to win, you have to have all 3 reels be the same ex.'spin x: cherry cherry cherry, you won' and then stop running. For this, there are 2 files, SlotRunner, which will utilize the SlotMachine class and spit out the values of the 3 reels/tell me whether or not I won, and the SlotMachine class is what contains most of the code that actually does stuff. What I've done so far is setup the 2 classes like my CompSci teacher asked and tried adding some stuff of my own. Although most of what I've done hasn't worked. I would have just asked my CompSci teacher but he sent out an email a few hours ago saying he's out sick but to still work on the Slot Machine stuff. I already said the basic needs for the Slot Machine but Here's the actual rubric. https://drive.google.com/open?id=1XEXjHYIc51C9KSvcLasrlTm5r3j3a1GX I don't really need help with part b of the rubric because i don't really plan on doing it. I just need to get at least a 70 on the assignment.
The Slot Machine runner class:

The actual Slot Machine Class
Bartender
posted 9 months ago
So, it seems like you need to be able to display one spin as a starting point. What are you missing in order to do that?
Sheriff
posted 9 months ago
That looks like the starter code you were given. None of the parts that the student is supposed to do have been done. You should know that this site exists to help people learn. That means we don't allow anyone here to provide solutions for you to pass for your own work. We'll only help you work through any problems you encounter as you try to solve the problem yourself, with code that you wrote yourself.
So, what are having trouble with?

The best ideas are the crazy ones. If you have a crazy idea and it works, it's really valuable.—Kent Beck
How to Ask Questions | How to Answer Questions | Format Your Code

Bartender
posted 9 months ago
In general development work flow, you pick a small starting point, implement it, get it to compile, get it to run, and test it till it works, BEFORE going on to adding the next piece. I notice many places that won't compile in your code so it seems you haven't followed this process. You may need to start over and select only one of the basic methods and go through the steps till it's completely debugged.